Postmortem
July 16th, 2008The postmortem I did for ModCenter just got put up. Check it out. I read it over before posting it on the front page and I sound pretty good in it. I wrote the whole thing on a whim. It does a pretty good job of detailing everything we did. Good times, I must say.
The whole team has been pretty burnt out lately. Even I find myself working less on ES. I haven’t lost interest, but things are naturally slower after a big release like 3.0. We expected a bit more exposure, and people seem to have a hard time getting into the game. In the end, I can’t help but be proud of what we accomplished. We might not have made the most mainstream game, but it’s the game I’ve always wanted to play. I’ll continue to support it when I can, but I’m also starting to branch out to other projects now. Looking back, it’s incredible how much time and energy went into ES, and the results really speak for themselves.
The project I am starting on right now will hopefully be a short and straightforward one. I am teaming up with Paul Dalessi, one of the artists on ES to make a multiplayer Tower Defense game built on the Unreal 3 engine. I’m going to be power learning the engine over the next couple of days and hopefully throw together some good code to make it all happen. I may post a bit more news about the project as we move along. It should only last a couple of months. It’s going to be hard to balance ES with this. I’m supposed to be working on the CTF HUD this week. Personally I hate HUD work, so it’s easy for me to put it off. I’ll find some time before our Sunday test to put it together.