Contact me: email@example.com
02: Position on the team
Project Lead, Founder, Coder
I am currently a student at McGill University in Software Engineering (B. Eng.). I've been programming for about 8 years on and off with different languages. ES is my first major project with C++.
04: What are your tasks on the team?
I'm the project lead, so I oversee the functioning of all the departments and give everyone stuff to do. I am also the only coder on the team at this point so I'm responsible for most of the programming you see in ES. Being the founder I'm the ultimate reference on the team for what should and shouldn't make it in and I have a full picture of what the mod is and can be.
05: Why did you join the ES crew?
I didn't really join it, I founded it 5 years ago. It was mostly out of ambition to create a really great game that I wanted to play.
06: What did you do prior to your work on ES?
Before ES for HL2 there was ES for Battlefield 1942 which released publicly but didn't last too long. I worked briefly for some other Battlefield 1942 mods. I did some modding for Starcraft and Unreal Tournament way back when I was learning to program.
07: What do you like most on working on this project?
Everything we've managed to achieve. Being the founder of the project it's incredible to see all these talented people come together to make your idea come to life. ES has been an idea I have been trying to do for a long time and with this mod it's finally going through. I've met so many talented people and had so many life experiences through this mod, for instance GDC. That's why I love this project, it's ambitious and continues to inspire me as a coder.
08: Are there any other mod teams you admire?
I'm quite impressed with what Insurgency has managed to produce. If I had to name another it would be Beyond the Red Line for Freespace 2.
09: Whats your opinion on mod projects. If anything, do they have an impact on the industry?
I think mods are on the forefront of innovation in the gaming industry. Few game companies can take the risks that mods can take without getting burned and possibly losing millions of dollars. Mod-makers are independent developers that drive innovation. It's unfortunate so many mods go unfinished.
10: Where do you see yourself in the future in this industry?
Not really sure. We'll see where it takes me. Software Engineering is a large and open field, so I could be making games or I could be programming the computer on the next big sports car. We'll see.
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