Welcome, Guest. Please login or register.
Did you miss your activation email?
Today is Thursday, September 21st, 2017
 

Nicodemis

Basic Info

01: Name

James Moorman

02: Position on the team

Animator

03: Biography

I hail from Indiana, where the corn sprouts up like a bad STD in Saigon, but received my Bachelor of Fine Arts in Interactive Design and Game Development at the Savannah College of Art and Design. For you acronym fans, that's a BFA in ITGM at SCAD.

Interview

04: What are your tasks on the team?

My tasks are to rig, set up weights, and animate just about anything that requires the jitters in Eternal Silence.

05: Why did you join the ES crew?

I joined the ES team, initially, as a fun way to try something new. Now that we've matured a bit (well, I can't really speak for those other animals), it's become a great project for me to hone existing skills, and drive me to learn new ones, in order to make this mod as successful and as fun as possible.

06: What did you do prior to your work on ES?

I joined ES my senior year in college, so I really haven't had much experience prior to this project. I was a part of a student-organized, student-run interactive course to create a mini-game for the Game Developer's Conference back in 2005, and that was my official start as "animator".

07: What do you like most on working on this project?

I think the single thing I like the most about this project is the drive and talent of our team; from the beta testers, to the modelers, to the guys who put in the effort to make the wheels turn, I really admire the talent of everyone involved.

08: Are there any other mod teams you admire?

There can be only ONE!

09: Whats your opinion on mod projects. If anything, do they have an impact on the industry?

Mod projects are sexy. They give a chance for anybody and everybody to get into the gaming industry. The industry is such a competitive market to get into, and it's easy to get washed up in everyday life - to miss your big chance. The modding community is open for people of all ages and demographics to get a chance to do what they love to do: create games. I think the modding community has a very profound impact on the industry, and although it only makes up a fraction of the budget and personnel of the entire pie, there are some very talented people out there that help drive everyone else to make the best product.

10: Where do you see yourself in the future in this industry?

I see myself being an animator in the industry. I don't plan on giving up until my dreams are realized, and I can't wait to actually get paid to do what it is that I love to do.