| Today is Friday, May 16th, 2008 | |||||||||||||||||||
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Basic Info01: NameJames Moorman 02: Position on the teamAnimator 03: BiographyI hail from Indiana, where the corn sprouts up like a bad STD in Saigon, but received my Bachelor of Fine Arts in Interactive Design and Game Development at the Savannah College of Art and Design. For you acronym fans, that's a BFA in ITGM at SCAD. Interview04: What are your tasks on the team?My tasks are to rig, set up weights, and animate just about anything that requires the jitters in Eternal Silence. 05: Why did you join the ES crew?I joined the ES team, initially, as a fun way to try something new. Now that we've matured a bit (well, I can't really speak for those other animals), it's become a great project for me to hone existing skills, and drive me to learn new ones, in order to make this mod as successful and as fun as possible. 06: What did you do prior to your work on ES?I joined ES my senior year in college, so I really haven't had much experience prior to this project. I was a part of a student-organized, student-run interactive course to create a mini-game for the Game Developer's Conference back in 2005, and that was my official start as "animator". 07: What do you like most on working on this project?I think the single thing I like the most about this project is the drive and talent of our team; from the beta testers, to the modelers, to the guys who put in the effort to make the wheels turn, I really admire the talent of everyone involved. 08: Are there any other mod teams you admire?There can be only ONE! 09: Whats your opinion on mod projects. If anything, do they have an impact on the industry?Mod projects are sexy. They give a chance for anybody and everybody to get into the gaming industry. The industry is such a competitive market to get into, and it's easy to get washed up in everyday life - to miss your big chance. The modding community is open for people of all ages and demographics to get a chance to do what they love to do: create games. I think the modding community has a very profound impact on the industry, and although it only makes up a fraction of the budget and personnel of the entire pie, there are some very talented people out there that help drive everyone else to make the best product. 10: Where do you see yourself in the future in this industry?I see myself being an animator in the industry. I don't plan on giving up until my dreams are realized, and I can't wait to actually get paid to do what it is that I love to do. |
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