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Eternal Silence Tacticals Database
NGM = Neo Galactic Militia
UTF = United Terran Forces
m/s = Meters per Second
Fighters

NGM Fighter

NGM Fighter

The standard NGM Fighter carries particle cannons and high accuracy short range missile. It receives escort missions, with waypoints on friendly gunships and bombers requiring protection. It's weapons drain energy and when energy is down one of the Brutus Canons will be shut off.



Number of Seats 1
Maximum Cruise-Speed 90 m/s
Maximum Boost-Speed 150 m/s
Hitpoints 550
Shields 300
Energy Pool 160
Energy Rate 30
Primary Weapons 2x Brutus Cannon 1x Lionella Cannon Unlimited Ammo
Primary Range 1080 1000
Secondary Weapons 1x Daedalus Launcher 25 Missiles
Secondary Range 540
Missile Lock Distance 450


UTF Fighter

UTF Fighter

The UTF Fighter is the most agile UTF ship you will encounter in combat. It is armed with particle primary cannons and short range missiles swarms which are highly accurate. It's weapons drain energy and when energy is down one of the Brutus Canons will be shut off.




Number of Seats 1
Maximum Cruise-Speed 90 m/s
Maximum Boost-Speed 150 m/s
Hitpoints 500
Shields 280
Energy Pool 160
Energy Rate 40
Primary Weapons 2x Brutus Cannon 1x Lionella Cannon Unlimited Ammo
Primary Range 1080 1000
Secondary Weapons 2x Swarm Missile Launcher 90 Missiles
Secondary Range 540
Missile Lock Distance 450


Heavy Fighter

NGM Heavy Fighter

Utilized by both factions, the Heavy Fighter mounts two Flak cannons and an array of particle cannons. The fleet uses this ship as an assault vessel to take down enemy targets like bombers and gunships.




UTF Heavy Fighter

Both NGM and UTF Heavy Fighters are near identical in specifications. Originally engineerded in secret by militia scientists.




Number of Seats 1
Maximum Cruise-Speed 80 m/s
Maximum Boost-Speed 130 m/s
Hitpoints 1000
Shields 450
Energy Pool 200
Energy Rate 30
Primary Weapons 2x Apollo Cannon 1x Heavy Cannon 1000 Bullets
Primary Range 910 996
Secondary Weapons 2x Flak Cannon 60 Bullets
Secondary Range 620
Interceptors

UTF Interceptor

UTF Interceptor

The interceptor was an UTF only ship. It is a long range ship with high speed but low maneuverability. It's weapons are focused on ranged combat at a range of 800 meters or more. The interceptor has two light cannons on the front which are excellent at tearing up the weak armor of fighters and scouts. The secondary fire for this ship fires a Pegasus Missile which are fast and very deadly. These missiles are only truly affective at long range however, and they can lock on at up to 1.4 kilometers. The interceptor is excellent at keeping out of range of deadly fire and dealing massive damage at a distance.


NGM Interceptor

NGM Interceptor

The militia soon got their hands on the design of the UTF Interceptor. This made their version to be exactly the same specification wise, only their exterior design is different.



Number of Seats 1
Maximum Cruise-Speed 120 m/s
Maximum Boost-Speed 150 m/s
Hitpoints 475
Shields 300
Energy Pool 100
Energy Rate 3
Primary Weapons 2x Light Cannon 1000 Bullets
Primary Range 1140
Secondary Weapons 1x Pegasus Launcher 10 Missiles
Secondary Range 2000
Missile Lock Distance 1400
Bombers

Bomber

NGM Bomber
UTF Bomber

The bomber is a prime target and requires escorts. Its mission is to destroy enemy corvettes and deal direct damage to the enemy capital ship. When all else fails, you can win battles by bombing a capital ship to oblivion rather than attempting a deadly landing. Bombers can take on an extra passenger as a gunner.





Number of Seats 2
Maximum Cruise-Speed 70 m/s
Maximum Boost-Speed 120 m/s
Hitpoints 800
Shields 1500
Energy Pool 200
Energy Rate 4
Primary Weapons 2x Spray Cannon 1000 Bullets
Primary Range 1140
Secondary Weapon Pilot 1x Ion Cannon 20 Charges
Secondary Weapon Gunner 1x Mine Launcher Charges shared with Sec. Weapon Pilot
Dropships

Dropship

UTF Gunship

The Dropship is a Troop Transport as well as a mobile gun platform and support ship. Dropships are heavily armored so they can survive a trip to the enemy's hangar. They can carry 6 marines, 5 of which man guns. Friendly ships flying near dropships will also get rearmed.




NGM Gunship
Number of Seats 6
Maximum Cruise-Speed 70 m/s
Maximum Boost-Speed 120 m/s
Hitpoints 2640
Shields 560
Energy Pool 200
Energy Rate 50
Primary Weapons 5x Gunship Cannon Unlimited Ammo
Primary Range 1080
Secondary Weapons (Pilot) 1x Mine Launcher Unlimited Mines