Carbine
As soldier the Carbine is an excellent choice of weapon. This weapon is compact, and delivers quite a punch in the hands of an able soldier. The Carbine fires single-shot high-power rounds, and in close quarters it is possible to switch to secondary for a powerful three-round burst. In essence, the Carbine is the perfect weapon for the soldier who favours versatility and precision.
Tactics often used by Carbine soldiers is taking advantage of the range of the weapon to guard large areas like a capital ship hangar, or long open distances like a corridor. In an assault, the carbine is best used for supporting the advancing unit from mid-range where you have time to pick and take down your target while he is occupied with other members in your unit.
In any tactical unit we are sure to employ a soldier with a Carbine, because of the pure precision the weapon has to offer. The role you will fulfill is most often that of supporting your squad from mid-range. A Carbine gunner is also capable of assisting hackers in long-range support by picking off targets from far away, but skilled Carbine users will also find a place in short-range combat where the burst is the key to success if used correctly.
|
UTF Carbine Technical Information
|
| Type |
Assault Rifle |
| Secondary Function |
Three-round Burst |
| Damage per bullet |
80 |
| Melee Damage |
90 |
| Clip Size |
30 |
| Zoom |
Yes |
| Shooting Speed |
130 in/s |
| Running Speed |
180 in/s |
|
NGM Carbine Technical Information
|
| Type |
Assault Rifle |
| Secondary Function |
Three-round Burst |
| Damage per bullet |
80 |
| Melee Damage |
90 |
| Clip Size |
30 |
| Zoom |
Yes |
| Shooting Speed |
130 in/s |
| Running Speed |
180 in/s |
Tankbuster
The two different variants of the Tankbuster are lightweight anti-vehicle weapons, combined with a very potent automatic rifle. This is standard weaponry in boarding units, offering the perfect balance of offensive power and mobility. A charge from the the built in ion pulse cannon destroys most craft with a single shot, and the automatic rifle can easily hold it's own against other weapons. This weapon is potent in the hands of the soldier who is able to quickly adapt, and instinctively know his place in fierce combat.
As a Tankbuster marine you will easily be able to adapt to different situations. Your place is in the middle of the combat, supporting your teammates and offering covering fire where it's necessary. It is also your job to watch your comrades back's against incoming spacecraft, since you are able to take them down with ease.
The experienced soldier will be able to also use his ion charge effectively in infantry combat, where he will be able to strike a near fatal blow to enemy troops as well as remove their armor, weakening them in battle.
The Tankbuster is the ultimate all round infantry weapon, and should be considered standard equipment to new soldiers and old alike. It is effective in almost all situations. A unit is not complete without a Tankbuster due to the impressive versatility it can offer.
|
UTF Tankbuster Technical Information
|
| Type |
Assault Rifle & Anti-Tactical |
| Secondary Function |
Ion Pulse Cannon |
| Damage per bullet |
52 |
| Melee Damage |
80 |
| Clip Size Prim/Sec |
30 / 3 |
| Zoom |
Yes |
| Shooting Speed |
110 in/s |
| Running Speed |
180 in/s |
|
NGM Tankbuster Technical Information
|
| Type |
Assault Rifle & Anti-Tactical |
| Secondary Function |
Ion Pulse Cannon |
| Damage per bullet |
55 |
| Melee Damage |
80 |
| Clip Size Prim/Sec |
30 / 3 |
| Zoom |
Yes |
| Shooting Speed |
110 in/s |
| Running Speed |
180 in/s |
Flamethrower (NGM ONLY)
The Flamethrower is the support weapon which only NGM forces have. It fires a stream of searing flames at the enemy, disorienting them and dealing heavy damage over time. It also has the ability to spread napalm on the floor, ignitable by flames or explosions. This can be used to create a 1 way barrier for your team, making the flamethrower a key unit in a squad.
The primary attack for this weapon creates a stream of fire as long as most hallways, quickly incinerating anyone foolish enough to stand in its way. It does however have its limits, and is best suited to ambushes and close quarters. It is a support weapon as it specializes in creating damage over an area, using it's bright flames to blind and disorient its foes and allowing your team to easily clean up the remainder of the enemy troops.
This weapon can also use it's napalm to completely block the enemy off from an area. This can be done by spreading it in front of doorways or simply covering an area and igniting it. Although the flames will not damage your teammates, you will feel the full effect of the inferno if you accidentally step into it. The napalm can also be lit by enemy explosions, so be careful while you are laying it or you may be in for a deadly surprise.
The flamethrower is the ultimate close range support weapon. It can be used to flush enemies out of hiding spots, create barricades, disorient, and weaken the foe making the job for the rest of the team much easier. It will also decimate anything which stands still, and is able to hold its own in smaller battles.
|
NGM Flamethrower Technical Information
|
| Type |
Support Weapon |
| Secondary Function |
Napalm |
| Damage per second |
18 |
| Clip Size |
30 |
| Zoom |
No |
| Shooting Speed |
130 in/s |
| Running Speed |
180 in/s |
Grenade Launcher (UTF ONLY)
This weapon is used only by UTF forces, and is mainly meant for suppression of enemy forces. The grenades explode with a wide radius, and if used by a skilled marine, can reach the enemy behind obstacles and walls. The Grenade Launcher use a 5-round clip of compact, high explosive grenades, and is deadly at all ranges. It is best used in the hands of the soldier who is skilled in dominating terrain, and predicting enemy movement.
The Grenade Launcher is mainly used in one of two roles, the first being mid- to long-range support. The soldier will be able to fire grenades at a position of tactical importance, such as an entrance, in order to suppress enemy forces coming from it and forcing them to hold their ground.
The second role is assisting a squad in a forward position. This is done by firing into rooms, unknown corridors, and clearing a room before the rest of the squad enters. This requires more experience and is left to veterans.
Overall, it is the perfect defensive weapon for taking advantage of choke points in the terrain structure, and working in cohesion with an advancing squad. The gunner should always find the optimal position from which to offer support, and will then be able to hold the enemy off until reinforcements arrive.
|
UTF Grenade Launcher Technical Information
|
| Type |
Support Weapon |
| Secondary Function |
None |
| Damage per grenade |
80 |
| Clip Size |
6 |
| Zoom |
Yes |
| Shooting Speed |
180 in/s |
| Running Speed |
180 in/s |
|